


Sculpt of my take on Lolth from Dungeons & Dragons, for my final for my 3D Sculpting class.
My main focus was giving her more spidery traits, and emphasizing her deceptive nature by having physical features that mimicked more human/drow-esque features, like the wisps of hair mimicking pointed ears.
The image to the right, Final Comp (2024), was the image I originally submitted as my final. Later, I went a refreshed her a bit with a focus on making her hair and webbing look more translucent and realistic.
Programs
· ZBrush · Photoshop ·
Process





